I’m a Game Designer from the UK with two years of experience at Supermassive Games, and a BA (Hons) in Game Design (Technology) from Brunel University. I have experience in cinematic design, level design and encounter design and the programing languages C#, Python and Java.
I’m looking for new opportunities in the games industry where I can make use of and further develop my design skills.
I love analysing the mechanics within the games I play and assessing their flaws and strengths. I particularly enjoy exploring how well they are balanced and how the systems within the game support this. I’m looking forward to the chance to be a part of a team where I can design mechanics and systems that will be enjoyed by others.
Released Titles
Other Projects
This is a collection of some of the other projects I’ve worked on.

Heli Command
Heli Command is an in-progress personal project I’m working on to create a physics based helicopter combat game, utalising realistic maths.
Space Shooter is an arcade-style scrolling shooter where the players have to survive as long as possible to maximise their score.
Replicatrons is a 2 player networked RTS game where the player must take control of the resources on the map to beat their opponent, whilst managing the amount of pollution they’re producing.


Bug Patrol is an arcade style fighter plane game where the player take down a hoard of giant alien bugs in their advanced fighter jet.









