Welcome to my portfolio

I’m a Game Designer from the UK with two years of experience at Supermassive Games, and a BA (Hons) in Game Design (Technology) from Brunel University. I have experience in cinematic design, level design and encounter design and the programing languages C#, Python and Java.
I’m looking for new opportunities in the games industry where I can make use of and further develop my design skills.
I love analysing the mechanics within the games I play and assessing their flaws and strengths.  I particularly enjoy exploring how well they are balanced and how the systems within the game support this.  I’m looking forward to the chance to be a part of a team where I can design mechanics and systems that will be enjoyed by others.

Released Titles

The Casting of Frank Stone: A cinematic narrative horror game set in the world of Dead By Daylight

The Dark Pictures Anthology: The Devil in Me: A TIGA award winning cinematic narrative horror game.

Other Projects

This is a collection of some of the other projects I’ve worked on.

Space Shooter is an arcade-style scrolling shooter where the players have to survive as long as possible to maximise their score.

Ripple Cove is an educational game about plagiarism that I worked on during my internship at Octopus 8 Studios.

Replicatrons is a 2 player networked RTS game where the player must take control of the resources on the map to beat their opponent, whilst managing the amount of pollution they’re producing.

Shadow Crypt is a Zelda-like third person RPG where the player makes their way through various dungeons using a collection of spells to manipulate the environment.