I’m a Game Designer from the UK with two years of experience at Supermassive Games, and a BA (Hons) in Game Design (Technology) from Brunel University. I have experience in cinematic design, level design and encounter design and the programing languages C#, Python and Java.
I’m looking for new opportunities in the games industry where I can make use of and further develop my design skills.
I love analysing the mechanics within the games I play and assessing their flaws and strengths. I particularly enjoy exploring how well they are balanced and how the systems within the game support this. I’m looking forward to the chance to be a part of a team where I can design mechanics and systems that will be enjoyed by others.
Released Titles
Other Projects
This is a collection of some of the other projects I’ve worked on.
Space Shooter is an arcade-style scrolling shooter where the players have to survive as long as possible to maximise their score.
Replicatrons is a 2 player networked RTS game where the player must take control of the resources on the map to beat their opponent, whilst managing the amount of pollution they’re producing.