Heli command is the solo project I’m currently working on. The goal is to create a vertical slice for a helicopter combat game to showcase, and develop my skills with UE5’s blueprints system.
So far, I’ve completed the first iteration of the helicopter’s movement system, with next steps being weaponry and enemies.
The helicopter flies using realistic physics, based on helicopter flight equations and mechanics. I took this approach, both as a challenge to myself, and to ensure the implementation would feel realistic to fly and respond to outside stimulus and effects in a realistic way.
When provided with no movement inputs the helicopter will automatically return itself to a stable hover, using a mathematical curve to adjust the main rotor position based on it’s current speed.